#ifndef __BUTTON_H__
#define __BUTTON_H__

#include "dtk_types.h"
#include "dtk_actor.h"
#include "dtk_vsmanager.h"

typedef enum 
{
    BS_NORMAL = 0,
    BS_PRESSED = 1
}BUTTONSTATE;

struct _dtk_button
{
    DTKActor                base;
    BUTTONSTATE             state;
    DTKVisualStateManager*  vsm;
};

#endif
